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Raketsprutt @raketsprutt

A solo developer who may not create the best games in the world, but makes up for it with lots of 🤍.
And coffee, copious amounts of coffee.

Probably more coffee than 🤍, but you get the point.

Current Projects

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Main project

The game I'm currently working on is "A Hoarder's Legacy", a roguelite dungeon crawler featuring loot hoarding and inventory management, among other things.

Feel free to follow me on social media for future updates on its progress, when there is more tangible content to show i will be posting there.

Games Catalogue

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A Hoarder's Legacy

Roguelite, Dungeon Crawling, Loot, Inventory managament, Item crafting, Base building.

Battle enemies to earn gold, which you can spend on powerful loot or save for rebuilding and upgrading your town.
Carefully manage your gear to strengthen your build, choose items that complement your strategy and adapt as you go.

Between battles, use your gold to refresh the shop and find better equipment. Every item counts, so make smart choices and stay prepared for what lies ahead.
To reach your full potential, you'll need to balance strengths and weaknesses, optimizing your setup for each challenge.

When you're not exploring dungeons, take a breather and focus on restoring the town. Construct and upgrade buildings to unlock new perks, craft powerful artifacts, and gain lasting advantages for future runs.

About Me

I'm an aspiring game developer who has just taken my first tentative steps into an entirely new world, full of excitement. You could interpret the name as a reference to creating things at rocket speed, building new worlds one line of code at a time, or something else slightly pretentious. Truth to be told, I just think it's a funny word.

After being a passionate gamer for many years dreaming of one day making my own game, I've now gone from thought to action. Over the years I've played many excellent games, but some of them left me with a feeling of “What if it had been like this...” or “What if they had done that instead...”. In other words, some of them lacked something that made me stop playing or they didn't have a mode that allowed me to keep playing even if I wanted to.

Instead, I'm now trying to put those thoughts into practice through my own games. Creating something I would genuinely want to play myself, and if possible, something that can be enjoyed over a longer period of time.

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